The idea
Rooms, doors, primes, and decision points
Every chamber in the Prime Labyrinth is defined by a trio of numbers — its prime signature. Doors connect these signatures, hinting at the arithmetic that shaped them. Stepping through a door commits you to a new combination.
Some doors split your path in curious ways, others converge threads you left behind. The thrill comes from watching the breadcrumb trail build — a proof of your personal traversal through the maze.
Choices are rarely linear: pauses, reversals, and surprises turn the walk into a story. The Labyrinth rewards anyone willing to think in primes and embrace the branching narrative.
Playable stub
Demo: walk a handful of rooms
Current room
P7 room (2,2,3)
Doors
Progress
Devlog
- 2024-06-01 Sketched the first sequence of prime-marked rooms.
- 2024-07-15 Added reversible breadcrumbs to track detours.
- 2024-08-20 Composed the cyan night theme for the interface.
- 2024-09-05 Began linking door choices to story beats.